A curious assemblage of sundry game engines and technologies shall be employed to fashion a prototype, all without the need for a dedicated programmer. The game itself beareth an adventure and narrative form, wherein the protagonist is a grave robber of dubious morals, or an ill-favored archaeologist who plunders tombs for coin. Charged with tasks to uncover relics of peculiar worth, they delve into places best left undisturbed.

Elements of the supernatural and fantastical intertwine, as the player must contend with the wishes of both the living and the departed. Within this tale, there shall be passages of text to guide the player, regions to traverse, and a hinting system wrought in the manner of “Where’s Wally” (by Martin Handford), allowing for subtle interaction to behold the full scene and unearth vital clues.

Set within an age of antiquity or a realm lightly touched by fantasy, the text is penned in a vintage style, lending the narrative an old-world charm that befits its peculiar mysteries.

------

A test in combining bitsy and twine game engines wrapped in one html document

text reshaped to "old English like" by chat GPT

music player links to band camp - aindulmedir


Development log

Leave a comment

Log in with itch.io to leave a comment.